got basic 2bpp sprites working. need to test 1bpp again with new system.

This commit is contained in:
John Bliss
2026-04-25 23:46:23 -04:00
parent a070e1f719
commit b18dd94a06
+73 -33
View File
@@ -26,7 +26,6 @@ export type uxn = struct {
palette: [4] u16, palette: [4] u16,
}; };
//TODO find a way to use these below
export def MAXWIDTH = 4096; export def MAXWIDTH = 4096;
export def MAXHEIGHT = 2160; export def MAXHEIGHT = 2160;
export def SCREENRATE = 60; export def SCREENRATE = 60;
@@ -237,37 +236,22 @@ fn copy_sprite_to_screen(bpp2: bool, colors: u8, x: u16, y: u16, addr: u16, flip
let yoff: u16 = 0; let yoff: u16 = 0;
if(!bpp2) {
// fmt::printfln("Drawing Sprite to x: {} y: {}", x, y)!; const pixels = get_pixels_from_1bpp_sprite(addr,state);
for(let i = 0; i < bytes_per_sprite; i+=1){
let data: u8 = state.ram[addr + i: u16];
const pixels: []u8 = if(bpp2){
yield [
(data & 0b11000000) >> 6,
(data & 0b00110000) >> 4,
(data & 0b00001100) >> 2,
(data & 0b00000011) >> 0 ];
} else {
yield [
(data & 0b10000000) >> 7,
(data & 0b01000000) >> 6,
(data & 0b00100000) >> 5,
(data & 0b00010000) >> 4,
(data & 0b00001000) >> 3,
(data & 0b00000100) >> 2,
(data & 0b00000010) >> 1,
(data & 0b00000001) >> 0 ];
};
for(let p .. pixels){ for(let p .. pixels){
const color: u8 = if (bpp2){ const color = if(p == 0) { yield 0:u8;} else {yield colors: u8; };
yield p: u8; // implement real value based on colors value if(layer1) { state.screen.1[x+xoff][y+yoff] = color; }
}else { else {state.screen.0[x+xoff][y+yoff] = color; };
if( p == 0 ) yield 0: u8; xoff += 1;
yield colors: u8; if(xoff >= 8){
xoff = 0;
} & 0b00000011; yoff += 1;
// fmt::printfln("Drawing 2bpp: {} Sprite Pixel to x: {} y: {} color: {}", bpp2, x+xoff, y+yoff, p)!; };
};
}else{
const pixels = get_pixels_from_2bpp_sprite(addr,state);
for(let p .. pixels){
const color = p; //TODO use colors bits
if(layer1) { state.screen.1[x+xoff][y+yoff] = color; } if(layer1) { state.screen.1[x+xoff][y+yoff] = color; }
else {state.screen.0[x+xoff][y+yoff] = color; }; else {state.screen.0[x+xoff][y+yoff] = color; };
xoff += 1; xoff += 1;
@@ -275,11 +259,67 @@ fn copy_sprite_to_screen(bpp2: bool, colors: u8, x: u16, y: u16, addr: u16, flip
xoff = 0; xoff = 0;
yoff += 1; yoff += 1;
}; };
}; };
}; };
// fmt::printfln("Drawing Sprite to x: {} y: {}", x, y)!;
// for(let i = 0; i < bytes_per_sprite; i+=1){
// const pixels = get_pixels_from_sprite(bpp2,addr,state);
// for(let p .. pixels){
// const color: u8 = (if (bpp2){
// yield p: u8; // implement real value based on colors value
// }else {
// if( p == 0 ) yield 0: u8;
// yield colors: u8;
// } )& 0b00000011;
// // fmt::printfln("Drawing 2bpp: {} Sprite Pixel to x: {} y: {} color: {}", bpp2, x+xoff, y+yoff, p)!;
// if(layer1) { state.screen.1[x+xoff][y+yoff] = color; }
// else {state.screen.0[x+xoff][y+yoff] = color; };
// xoff += 1;
// if(xoff >= 8){
// xoff = 0;
// yoff += 1;
// };
// };
// };
};
fn get_pixels_from_1bpp_sprite(addr: u16, state: *uxn) []u8 = {
let pixels: [64]u8 = [0...];
for(let i = 0; i < 8; i+=1){
let data: u8 = state.ram[addr + i: u16];
pixels[i*8 +0] = (data & 0b10000000) >> 7;
pixels[i*8 +1] = (data & 0b01000000) >> 6;
pixels[i*8 +2] = (data & 0b00100000) >> 5;
pixels[i*8 +3] = (data & 0b00010000) >> 4;
pixels[i*8 +4] = (data & 0b00001000) >> 3;
pixels[i*8 +5] = (data & 0b00000100) >> 2;
pixels[i*8 +6] = (data & 0b00000010) >> 1;
pixels[i*8 +7] = (data & 0b00000001) >> 0;
};
return pixels;
};
fn get_pixels_from_2bpp_sprite(addr: u16, state: *uxn) []u8 = {
let pixels: [64]u8 = [0...];
for(let i = 0; i < 8; i+=1){
const data1: u8 = state.ram[addr + i: u16];
const data2: u8 = state.ram[addr + i:u16 + 8];
pixels[i*8 +0] = ((data1 & 0b10000000) >> 6) | ((data2 & 0b10000000) >> 7);
pixels[i*8 +1] = ((data1 & 0b01000000) >> 5) | ((data2 & 0b01000000) >> 6);
pixels[i*8 +2] = ((data1 & 0b00100000) >> 4) | ((data2 & 0b00100000) >> 5);
pixels[i*8 +3] = ((data1 & 0b00010000) >> 3) | ((data2 & 0b00010000) >> 4);
pixels[i*8 +4] = ((data1 & 0b00001000) >> 2) | ((data2 & 0b00001000) >> 3);
pixels[i*8 +5] = ((data1 & 0b00000100) >> 1) | ((data2 & 0b00000100) >> 2);
pixels[i*8 +6] = ((data1 & 0b00000010) >> 0) | ((data2 & 0b00000010) >> 1);
pixels[i*8 +7] = ((data1 & 0b00000001) << 1) | ((data2 & 0b00000001) >> 0);
};
return pixels;
}; };
export fn get_color(x: u16, y: u16, state: *uxn) u16 = { export fn get_color(x: u16, y: u16, state: *uxn) u16 = {