got basic 2bpp sprites working. need to test 1bpp again with new system.
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+73
-33
@@ -26,7 +26,6 @@ export type uxn = struct {
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palette: [4] u16,
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};
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//TODO find a way to use these below
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export def MAXWIDTH = 4096;
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export def MAXHEIGHT = 2160;
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export def SCREENRATE = 60;
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@@ -236,38 +235,23 @@ fn copy_sprite_to_screen(bpp2: bool, colors: u8, x: u16, y: u16, addr: u16, flip
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let xoff: u16 = 0;
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let yoff: u16 = 0;
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// fmt::printfln("Drawing Sprite to x: {} y: {}", x, y)!;
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for(let i = 0; i < bytes_per_sprite; i+=1){
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let data: u8 = state.ram[addr + i: u16];
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const pixels: []u8 = if(bpp2){
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yield [
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(data & 0b11000000) >> 6,
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(data & 0b00110000) >> 4,
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(data & 0b00001100) >> 2,
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(data & 0b00000011) >> 0 ];
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} else {
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yield [
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(data & 0b10000000) >> 7,
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(data & 0b01000000) >> 6,
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(data & 0b00100000) >> 5,
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(data & 0b00010000) >> 4,
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(data & 0b00001000) >> 3,
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(data & 0b00000100) >> 2,
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(data & 0b00000010) >> 1,
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(data & 0b00000001) >> 0 ];
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};
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if(!bpp2) {
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const pixels = get_pixels_from_1bpp_sprite(addr,state);
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for(let p .. pixels){
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const color: u8 = if (bpp2){
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yield p: u8; // implement real value based on colors value
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}else {
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if( p == 0 ) yield 0: u8;
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yield colors: u8;
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} & 0b00000011;
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// fmt::printfln("Drawing 2bpp: {} Sprite Pixel to x: {} y: {} color: {}", bpp2, x+xoff, y+yoff, p)!;
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const color = if(p == 0) { yield 0:u8;} else {yield colors: u8; };
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if(layer1) { state.screen.1[x+xoff][y+yoff] = color; }
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else {state.screen.0[x+xoff][y+yoff] = color; };
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xoff += 1;
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if(xoff >= 8){
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xoff = 0;
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yoff += 1;
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};
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};
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}else{
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const pixels = get_pixels_from_2bpp_sprite(addr,state);
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for(let p .. pixels){
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const color = p; //TODO use colors bits
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if(layer1) { state.screen.1[x+xoff][y+yoff] = color; }
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else {state.screen.0[x+xoff][y+yoff] = color; };
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xoff += 1;
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@@ -275,11 +259,67 @@ fn copy_sprite_to_screen(bpp2: bool, colors: u8, x: u16, y: u16, addr: u16, flip
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xoff = 0;
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yoff += 1;
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};
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};
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};
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// fmt::printfln("Drawing Sprite to x: {} y: {}", x, y)!;
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// for(let i = 0; i < bytes_per_sprite; i+=1){
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// const pixels = get_pixels_from_sprite(bpp2,addr,state);
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// for(let p .. pixels){
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// const color: u8 = (if (bpp2){
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// yield p: u8; // implement real value based on colors value
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// }else {
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// if( p == 0 ) yield 0: u8;
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// yield colors: u8;
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// } )& 0b00000011;
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// // fmt::printfln("Drawing 2bpp: {} Sprite Pixel to x: {} y: {} color: {}", bpp2, x+xoff, y+yoff, p)!;
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// if(layer1) { state.screen.1[x+xoff][y+yoff] = color; }
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// else {state.screen.0[x+xoff][y+yoff] = color; };
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// xoff += 1;
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// if(xoff >= 8){
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// xoff = 0;
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// yoff += 1;
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// };
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// };
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// };
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};
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fn get_pixels_from_1bpp_sprite(addr: u16, state: *uxn) []u8 = {
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let pixels: [64]u8 = [0...];
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for(let i = 0; i < 8; i+=1){
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let data: u8 = state.ram[addr + i: u16];
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pixels[i*8 +0] = (data & 0b10000000) >> 7;
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pixels[i*8 +1] = (data & 0b01000000) >> 6;
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pixels[i*8 +2] = (data & 0b00100000) >> 5;
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pixels[i*8 +3] = (data & 0b00010000) >> 4;
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pixels[i*8 +4] = (data & 0b00001000) >> 3;
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pixels[i*8 +5] = (data & 0b00000100) >> 2;
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pixels[i*8 +6] = (data & 0b00000010) >> 1;
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pixels[i*8 +7] = (data & 0b00000001) >> 0;
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};
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return pixels;
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};
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fn get_pixels_from_2bpp_sprite(addr: u16, state: *uxn) []u8 = {
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let pixels: [64]u8 = [0...];
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for(let i = 0; i < 8; i+=1){
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const data1: u8 = state.ram[addr + i: u16];
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const data2: u8 = state.ram[addr + i:u16 + 8];
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pixels[i*8 +0] = ((data1 & 0b10000000) >> 6) | ((data2 & 0b10000000) >> 7);
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pixels[i*8 +1] = ((data1 & 0b01000000) >> 5) | ((data2 & 0b01000000) >> 6);
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pixels[i*8 +2] = ((data1 & 0b00100000) >> 4) | ((data2 & 0b00100000) >> 5);
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pixels[i*8 +3] = ((data1 & 0b00010000) >> 3) | ((data2 & 0b00010000) >> 4);
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pixels[i*8 +4] = ((data1 & 0b00001000) >> 2) | ((data2 & 0b00001000) >> 3);
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pixels[i*8 +5] = ((data1 & 0b00000100) >> 1) | ((data2 & 0b00000100) >> 2);
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pixels[i*8 +6] = ((data1 & 0b00000010) >> 0) | ((data2 & 0b00000010) >> 1);
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pixels[i*8 +7] = ((data1 & 0b00000001) << 1) | ((data2 & 0b00000001) >> 0);
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};
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return pixels;
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};
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export fn get_color(x: u16, y: u16, state: *uxn) u16 = {
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