progress towards working screen device
This commit is contained in:
@@ -10,7 +10,7 @@ HARE_SOURCES != find . -name '*.ha'
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build: build/meadow
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run: build
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build/meadow factor.rom
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build/meadow pixel.rom
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build/meadow: $(HARE_SOURCES)
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hare build $(LIBS) -o build/meadow src/
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+116
-19
@@ -2,6 +2,10 @@ use sdl3;
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use sdl3::image;
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use sdl3::ttf;
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use types::c;
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use os;
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use io;
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use fmt;
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use strings;
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use uxn;
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def WIDTH = 640;
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@@ -23,20 +27,6 @@ export fn main() void = {
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const img = image::LoadTexture(render, c::nulstr("./assets/mascot.jpg\0"))!;
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defer sdl3::DestroyTexture(img);
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ttf::Init()!;
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defer ttf::Quit();
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let font = ttf::OpenFontIO(
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sdl3::IOFromConstMem(&tiny_ttf, len(tiny_ttf))!, true, 18.0)!;
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defer ttf::CloseFont(font);
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let text_color = sdl3::Color { r = 0, g = 255, b = 0, a = 255 };
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let text = ttf::RenderText_Blended(font, c::nulstr("Hello World!\0"),
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0, text_color)!;
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let text_texture = sdl3::CreateTextureFromSurface(render, text)!;
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sdl3::DestroySurface(text);
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defer sdl3::DestroyTexture(text_texture);
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let w = 0.0f32, h = 0.0f32;
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sdl3::GetTextureSize(img, &w, &h)!;
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sdl3::get_error()!;
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@@ -45,10 +35,119 @@ export fn main() void = {
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let x = 0, y = 0;
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let xd = 1, yd = 1;
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const screen_w = WIDTH;
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const screen_h = HEIGHT;
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//Create blank texture for screen
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const meadow_texture = sdl3::CreateTexture(render,
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sdl3::PixelFormat::XRGB8888,
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sdl3::TextureAccess::STATIC,
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screen_w,
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screen_h)!;
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defer sdl3::DestroyTexture(meadow_texture);
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// const pixeldata: [WIDTH * HEIGHT]u32 = [0...];
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let pixeldata: *[uxn::MAXWIDTH * uxn::MAXHEIGHT]u32 = alloc([0...])!; //TODO figure out actual size
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let run = true;
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let ev = sdl3::Event { ... };
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uxn::uxnrun();
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if(len(os::args) < 2){
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fmt::printf("usage: %s file.rom [args..]\n")!;
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return;
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};
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let path = os::args[1];
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let state: *uxn::uxn = uxn::uxn_init(path)!;
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uxn::uxn_reset(state);
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for (run) {
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//UXN stuff
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if(state.running){
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// fmt::printf("Next Step!\n")!;
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uxn::uxn_step(state)!;
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}else{
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// fmt::printf("Not Running!\n")!;
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if(state.console_vector != 0){
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let args = os::args[2..];
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let i: u8 = 0;
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let argcount = len(args): u8;
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for (let arg .. args){
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// fmt::println("Console input args")!;
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for(let char: u8 .. strings::toutf8(arg)){
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// fmt::printfln("Console input arg char: {:x}", char)!;
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match (uxn::console_input(char,2,state)) {
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case done =>
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yield done;
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case let val: u8 =>
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fmt::fatalf("Unhandled Opcode: {:x}", val);
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};
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};
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let ctype: u8 = if(i == (argcount - 1)){
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yield 4;
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} else {
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yield 3;
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};
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match (uxn::console_input('\n',ctype,state)) {
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case done =>
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yield done;
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case let val: u8 =>
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fmt::fatalf("Unhandled Opcode: {:x}", val);
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};
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i+=1; //TODO using i here seems inelegant
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};
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for( state.dev[0x0f] == 0; i+=1 ){
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let buf: [1]u8 = [0];
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let count = io::read(os::stdin, buf)!;
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// fmt::println("Read input")!;
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if(count != 0) {
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match (uxn::console_input(buf[0],1,state)) {
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case done =>
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yield done;
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case let val: u8 =>
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fmt::fatalf("Unhandled Opcode: {:x}", val);
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};
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// fmt::println("Retuned from console_input")!;
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};
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};
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match (uxn::console_input('\n',4,state)) { //TODO should this run?
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case done =>
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yield done;
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case let val: u8 =>
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fmt::fatalf("Unhandled Opcode: {:x}", val);
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};
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};
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};
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if(state.screen_size_changed){
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let dims = uxn::get_window_size(state);
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fmt::printfln("Setting window to width: {:x} height: {:x}", dims.width, dims.height)!;
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if((dims.width != 0) && (dims.height !=0)){
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//TODO, check current dims
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sdl3::SetWindowSize(win,dims.width: int,dims.height: int)!;
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};
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state.screen_size_changed = false;
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};
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if(state.screen_update){
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let pcount = 0;
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for(let x: u16 = 0; x < screen_w: u16; x+=1 ){
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for(let y: u16 = 0; y < screen_h: u16; y+=1 ){
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const colshort = uxn::get_color(x,y,state);
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//take 16-bit color and transform to 32-bit number
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//XRGB -> XXRXGXBX
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const r = (colshort & 0x0F00): u32 << (3*4);
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const g = (colshort & 0x00F0): u32 << (2*4);
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const b = (colshort & 0x000F): u32 << (1*4);
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const color: u32 = r | g | b;
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// const data = pixeldata: *[*]u32; //
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pixeldata[pcount] = color;
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pcount +=1;
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};
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};
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state.screen_update = false;
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};
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//Render stuff
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for (sdl3::PollEvent(&ev)) {
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if (ev.event_type == sdl3::EventType::QUIT) {
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run = false;
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@@ -64,10 +163,8 @@ export fn main() void = {
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h = h: f32,
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})!;
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let dst = sdl3::FRect { y = y: f32, ... };
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sdl3::GetTextureSize(text_texture, &dst.w, &dst.h)!;
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dst.x = x: f32 + (w: f32 - dst.w) / 2.0;
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sdl3::RenderTexture(render, text_texture, null, &dst)!;
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sdl3::UpdateTexture(meadow_texture, null, pixeldata: *opaque, 32)!;
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sdl3::RenderTexture(render, meadow_texture, null, null)!;
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sdl3::RenderPresent(render)!;
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sdl3::Delay(1000 / 60);
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+128
-17
@@ -10,26 +10,59 @@ use strings;
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// let ptr: [2] u8 = [0...];
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// let stk: [2][0x100] u8 = [[0...],[0...]];
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type uxn = struct {
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export type uxn = struct {
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pc: u16,
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console_vector: u16,
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screen_vector: u16,
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ram: [0x10000] u8,
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dev: [0x100] u8,
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ptr: [2] u8,
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stk: [2][0x100] u8,
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running: bool,
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screen_size_changed: bool,
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screen_update: bool,
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screen: uxn_screen,
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palette: [4] u16,
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};
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//TODO find a way to use these below
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export def MAXWIDTH = 4096;
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export def MAXHEIGHT = 2160;
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//Screen consists of two layers of 2-bit pixels
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export type uxn_screen = ([MAXWIDTH][MAXHEIGHT]u8, [MAXWIDTH][MAXHEIGHT]u8);
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const reset_vector: u16 = 0x0100;
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fn initialize_uxn_mem() *uxn = {
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return alloc(uxn{
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pc = 0x0100,
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pc = reset_vector,
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console_vector = 0,
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screen_vector = 0,
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ram = [0...],
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dev = [0...],
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ptr = [0...],
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stk = [[0...],[0...]]
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stk = [[0...],[0...]],
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running = false,
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screen_size_changed = false,
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screen_update = false,
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screen = ([[0...]...],[[0...]...]),
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palette = [0...],
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})!;
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};
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export fn get_window_size(state: *uxn) struct{width: u16, height: u16} = {
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let width_high = state.dev[0x22];
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let width_low = state.dev[0x23];
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let height_high = state.dev[0x24];
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let height_low = state.dev[0x25];
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let result = struct {width: u16 = short_from_bytes(width_high,width_low),
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height: u16 = short_from_bytes(height_high,height_low) };
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return result;
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};
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fn emu_dei(port: u8, state: *uxn) u8 = {
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let val = state.dev[port];
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// fmt::printfln("Read {:x} from port {:x}", val, port)!;
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@@ -46,23 +79,73 @@ fn emu_deo(port: u8, value: u8, state: *uxn) void = {
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let low = value;
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state.console_vector = short_from_bytes(high,low);
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// fmt::printfln("Setting console_vector to: {:x}", console_vector)!;
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return;
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case 0x18 =>
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fmt::print(value: rune)!;
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return;
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case 0x19 =>
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fmt::error(value)!;
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return;
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case 0x21 =>
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let high = state.dev[0x20];
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let low = value;
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state.screen_vector = short_from_bytes(high,low);
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case 0x2e =>
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draw_pixel(value,state);
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case 0x2f =>
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yield;
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case =>
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return;
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if( port == 0x22 ||
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port == 0x23 ||
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port == 0x24 ||
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port == 0x25 ) {
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state.screen_size_changed = true;
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}else if( port == 0x09 || //TODO maybe also trigger on high bytes
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port == 0x0b ||
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port == 0x0d ){
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regenerate_palettes(state);
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};
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};
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};
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fn regenerate_palettes(state: *uxn) void = {
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const r = short_from_bytes(state.dev[0x08],state.dev[0x09]);
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const g = short_from_bytes(state.dev[0x0a],state.dev[0x0b]);
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const b = short_from_bytes(state.dev[0x0c],state.dev[0x0d]);
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type evalerror = !void;
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type unhandled = !u8;
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type error = !(evalerror | unhandled);
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state.palette[0] = ((r & 0xf000) >> 4) | ((g & 0xf000) >> 8) | ((b & 0xf000) >> 12);
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state.palette[1] = ((r & 0x0f00) >> 0) | ((g & 0x0f00) >> 4) | ((b & 0x0f00) >> 8);
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state.palette[2] = ((r & 0x00f0) << 4) | ((g & 0x00f0) >> 0) | ((b & 0x00f0) >> 4);
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state.palette[3] = ((r & 0x000f) << 8) | ((g & 0x000f) << 4) | ((b & 0x000f) >> 0);
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};
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fn draw_pixel(value: u8, state: *uxn) void = {
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//TODO handle fill
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const color = value & 0b00000011;
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const x = short_from_bytes(state.dev[0x28],state.dev[0x29]);
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const y = short_from_bytes(state.dev[0x2a],state.dev[0x2b]);
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if((value & 0b01000000) == 0){
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state.screen.0[x][y] = color;
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} else {
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state.screen.1[x][y] = color;
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};
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state.screen_update = true;
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};
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export fn get_color(x: u16, y: u16, state: *uxn) u16 = {
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// check layer 1
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let color = state.screen.1[x][y] & 0b00000011;
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if(color == 0){
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color = state.screen.0[x][y];
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};
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return state.palette[color];
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};
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export type evalerror = !void;
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export type unhandled = !u8;
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export type error = !(evalerror | unhandled);
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type simple_op = void;
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type literal_op = struct { short: bool, ret: bool};
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@@ -295,7 +378,14 @@ fn pop_or_get(inst: normal_op, off: u8, state: *uxn) (u8 | u16) = {
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fn uxn_eval(new_pc: u16, state: *uxn) (done | error ) = {
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// let a: u16 = 0, b: u16 = 0, c: u16 = 0, x: [2]u16 = [0...], y: [2]u16 = [0...], z: [2]u16 = [0...];
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state.pc = new_pc;
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for(true){
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state.running = true;
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for(state.running){
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uxn_step(state)?;
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};
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return done;
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};
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export fn uxn_step(state: *uxn) (done | error) = {
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// fmt::printfln("Starting eval with pc: {:x}", pc)!;
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let readval = state.ram[state.pc];
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let inst: instruction = get_instruction(readval)?;
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@@ -305,6 +395,7 @@ fn uxn_eval(new_pc: u16, state: *uxn) (done | error ) = {
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// /* BRK */ case 0x00: return 1;
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case BRK =>
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// fmt::println("Break!")!;
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state.running = false;
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return done;
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// /* JCI */ case 0x20: if(DEC(0)) { IMM state.pc += a; } else pc += 2; break;
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case JCI =>
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@@ -668,13 +759,10 @@ fn uxn_eval(new_pc: u16, state: *uxn) (done | error ) = {
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case =>
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return readval: unhandled;
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};
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return done;
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};
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// return evalerror;
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};
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fn console_input(c: u8, ctype: u8, state: *uxn) (done | error) = {
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export fn console_input(c: u8, ctype: u8, state: *uxn) (done | error) = {
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state.dev[0x12] = c;
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state.dev[0x17] = ctype;
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if(state.console_vector != 0){
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@@ -697,7 +785,30 @@ fn strerror(err: error) str = {
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};
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};
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export fn uxn_init(path: str) ( *uxn | error ) = {
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let romfile = match (os::open(path,fs::flag::RDONLY)) {
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case let file: io::file =>
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yield file;
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case let err: fs::error =>
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fmt::fatalf("Error opening {}: {}", path, fs::strerror(err));
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};
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let state: *uxn = initialize_uxn_mem();
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//Copy rom into ram
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let bytesread = match (io::read(romfile,state.ram[0x100..0xff00])){
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case let bytes: size =>
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yield bytes;
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case let eof: io::EOF =>
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fmt::fatalf("Empty Rom");
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case let err: io::error =>
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fmt::fatalf("Error reading: {}", io::strerror(err));
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};
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io::close(romfile)!; //TODO, isn't there some kind of oversized roms?
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return state;
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};
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export fn uxn_reset(state: *uxn) void = {
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state.pc = reset_vector;
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state.running = true;
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};
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export fn uxnrun() void = {
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if(len(os::args) < 2){
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fmt::printf("usage: %s file.rom [args..]\n")!;
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Reference in New Issue
Block a user