diff --git a/src/main.ha b/src/main.ha index eacf131..53af99d 100644 --- a/src/main.ha +++ b/src/main.ha @@ -223,17 +223,17 @@ export fn main() void = { const x = ev.motion.x / scale: f32; const y = ev.motion.y / scale: f32; uxn::set_mouse_motion(x: u16,y: u16,state); - uxn::uxn_eval(state.mouse_vector,state)!; + if(state.mouse_vector != 0 ) uxn::uxn_eval(state.mouse_vector,state)!; case sdl3::EventType::MOUSE_BUTTON_DOWN => // fmt::printfln("Mouse Down: 0x{:x}", ev.button.button: u8 )!; const b = 1 << (ev.button.button: u8 - 1); uxn::set_mouse_down(b,state); - uxn::uxn_eval(state.mouse_vector,state)!; + if(state.mouse_vector != 0 ) uxn::uxn_eval(state.mouse_vector,state)!; case sdl3::EventType::MOUSE_BUTTON_UP => // fmt::printfln("Mouse Up: 0x{:x}", ev.button.button: u8 )!; const b = 1 << (ev.button.button: u8 - 1); uxn::set_mouse_up(b,state); - uxn::uxn_eval(state.mouse_vector,state)!; + if(state.mouse_vector != 0 ) uxn::uxn_eval(state.mouse_vector,state)!; case sdl3::EventType::MOUSE_WHEEL => fmt::printfln("Mouse Wheel!")!; case sdl3::EventType::WINDOW_EXPOSED => diff --git a/uxn/uxn.ha b/uxn/uxn.ha index d83a4fd..1a76e93 100644 --- a/uxn/uxn.ha +++ b/uxn/uxn.ha @@ -34,6 +34,12 @@ export type uxn_screen = ([MAXWIDTH][MAXHEIGHT]u8, [MAXWIDTH][MAXHEIGHT]u8); const reset_vector: u16 = 0x0100; +const colormodes: [4][16] u8 = [ + [0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0], + [0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3], + [1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1], + [2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2]]; + fn initialize_uxn_mem() *uxn = { return alloc(uxn{ pc = reset_vector, @@ -298,12 +304,8 @@ fn copy_sprite_to_screen(bpp2: bool, colors: u8, x: u16, y: u16, addr: u16, flip else {yield get_pixels_from_1bpp_sprite(addr,state);}; for(let p .. pixels){ - const color = if(!bpp2){ - yield if(p == 0) { yield 0:u8;} else {yield colors: u8; }; - - } else { - yield p; - }; + const color = colormodes[p][colors]; + if((x < MAXWIDTH) && (y < MAXHEIGHT)){ if(layer1) { state.screen.1[x+xoff][y+yoff] = color; } else {state.screen.0[x+xoff][y+yoff] = color; }; @@ -350,14 +352,14 @@ fn get_pixels_from_2bpp_sprite(addr: u16, state: *uxn) []u8 = { for(let i = 0; i < 8; i+=1){ const data1: u8 = state.ram[addr + i: u16]; const data2: u8 = state.ram[addr + i:u16 + 8]; - pixels[i*8 +0] = ((data1 & 0b10000000) >> 6) | ((data2 & 0b10000000) >> 7); - pixels[i*8 +1] = ((data1 & 0b01000000) >> 5) | ((data2 & 0b01000000) >> 6); - pixels[i*8 +2] = ((data1 & 0b00100000) >> 4) | ((data2 & 0b00100000) >> 5); - pixels[i*8 +3] = ((data1 & 0b00010000) >> 3) | ((data2 & 0b00010000) >> 4); - pixels[i*8 +4] = ((data1 & 0b00001000) >> 2) | ((data2 & 0b00001000) >> 3); - pixels[i*8 +5] = ((data1 & 0b00000100) >> 1) | ((data2 & 0b00000100) >> 2); - pixels[i*8 +6] = ((data1 & 0b00000010) >> 0) | ((data2 & 0b00000010) >> 1); - pixels[i*8 +7] = ((data1 & 0b00000001) << 1) | ((data2 & 0b00000001) >> 0); + pixels[i*8 +0] = ((data2 & 0b10000000) >> 6) | ((data1 & 0b10000000) >> 7); + pixels[i*8 +1] = ((data2 & 0b01000000) >> 5) | ((data1 & 0b01000000) >> 6); + pixels[i*8 +2] = ((data2 & 0b00100000) >> 4) | ((data1 & 0b00100000) >> 5); + pixels[i*8 +3] = ((data2 & 0b00010000) >> 3) | ((data1 & 0b00010000) >> 4); + pixels[i*8 +4] = ((data2 & 0b00001000) >> 2) | ((data1 & 0b00001000) >> 3); + pixels[i*8 +5] = ((data2 & 0b00000100) >> 1) | ((data1 & 0b00000100) >> 2); + pixels[i*8 +6] = ((data2 & 0b00000010) >> 0) | ((data1 & 0b00000010) >> 1); + pixels[i*8 +7] = ((data2 & 0b00000001) << 1) | ((data1 & 0b00000001) >> 0); }; return pixels; };